package game.objects.staticObjects;

import engine.game.Manager;
import engine.objects.ContainerObject;
import engine.system.ID;

public class Ground extends ContainerObject {

	private static final long serialVersionUID = 1L; 
	
	public Ground(Manager m, int x, int y, int w, int h) {
		super(m, x, y, w, h, true);
		init();
	}
	
	public void init(){
		this.subdivide(20, 20, "ground", "environment", 
				new ID[]{new ID(2, 0)}, 0);
	}
	
	
}
